This is another ‘slow-build’ style game, using that dynamic that I find interesting; each pod caught increases the firing rate of the player, by a very tinny amount,. by wave 5 it starts to get rather challenging. Like several of of my recent games it is not about shooting everything,. it is more about strategically shooting everything, eventually. But in this case you have no way to stop shooting. Casual Hard-Core,. if that is a thing, is what I am aiming for.
saucerInvasion_043 (win. 59kb)
The start-up screen is referring to the Android version’s controls,. this Windows build simply plays by moving the mouse left and right, I will need to update that screen for the proper PC release,. . soon!
