Get it here;
Get it here;
Too much outside work to do to get much of an entry done,. however a few hours here and there and we get a playable demo anyway.
I will try to get more time to finish it how I wanted, eventually.
with game proto,.
Psionic Kludge – second video release,. . the seeds of scene 2 :: palenque are shown here. Not much to see yet, however the transition is working nicely.
My first circuit-bend!
got featured on the great matrixsynth …
also did a recording here is the soundcloud;
recorded this to make samples, but seems to flow well enough as a track itself,. .
got my lighting effects working on a spot light,.
some sound is broken,. clicking all throughout.
Still developing along nicely
lots of tests being run,. nothing to see here,.
NOTE: this is prototype footage, all is flux!
More prototype footage from thisMachine, as it develops. There are only a handful of objects in the game so far and already interesting sub-emergent events are fun to play,.
This new opponent type is only pushed a bit by bolt-fire and exhibits classic top vulnerability with danger on the bottom. These move mostly vertically, and tend to form shafts, they also spawn FIRE. FIRE is another new object, it burns the player, and persists for a few seconds.
Getting close to a release demo for opening up to pre-orders on this site.