Not a quite game yet, but a quick start,. interesting system.
I have been working with some simple transformations that produce complex structures in motion. I have an idea for a game with these undulating locations as the back drop,.
I am going to do a simple interface for finding interesting locations in the transforms to facilitate level points for the game itself,. could be useful for just exploring the geometry as well.
Get it here;
Too much outside work to do to get much of an entry done,. however a few hours here and there and we get a playable demo anyway.
I will try to get more time to finish it how I wanted, eventually.
with game proto,.
Psionic Kludge – second video release,. . the seeds of scene 2 :: palenque are shown here. Not much to see yet, however the transition is working nicely.
My first circuit-bend!
got featured on the great matrixsynth …
also did a recording here is the soundcloud;
recorded this to make samples, but seems to flow well enough as a track itself,. .
got my lighting effects working on a spot light,.
some sound is broken,. clicking all throughout.
Still developing along nicely
lots of tests being run,. nothing to see here,.
NOTE: this is prototype footage, all is flux!