After much more reworking and many changes CastleNode is nearing a release ready state. Here is a video of the gameplay; [ http://youtu.be/zIZba3yIyMY ]
The game play is Tap to Fire and Hold to attract, and that is all. There is plenty of depth in just this. Defend the central CastleNode from waves of creeps/invaders. This is an entirely abstract game, played for points and the satisfaction of scoring a MEGA combo when patience allows a nicely lined up shot. I put much effort into the presentation of both audio and visuals giving the game an interesting feel and experience.
A bit more testing, and some final adjustments, and this will be heading to the Play Store (and any others that seem reasonable?).
I am going to test a model where the free version is limited to 128k points, giving the player the option to then upgrade to the unlimited paid version ($2.33 perhaps). I simply do not like all the ads in most Android “free” games, as these are just used as a way to annoy the user into paying anyway. I do not see them as helping either the game, the player or the advertisers. In my view the free game should let you try the game, make sure it runs to your satisfaction, and the paid version should give you full access,. not some access and then more to buy if you want to keep playing. I find it devious to sell a game and then keep selling access to more of the game without telling the player up front that they are getting only part of the game for the initial price. Anyway, rant aside I will try what I feel is a nicer model of free/paid games and see how this goes.