Möbius strip inspired geometry

I have been working with some simple transformations that produce complex structures in motion. I have an idea for a game with these undulating locations as the back drop,.
I am going to do a simple interface for finding interesting locations in the transforms to facilitate level points for the game itself,. could be useful for just exploring the geometry as well.

mobius geometry


generating some midi with Abundant-Music then brought the score data into Sunvox. All the instruments start as unedited basic synths,. then I set up some sounds and added a few effects and some modulations based on offset LFOs (random-ish) and it seems I can generate some quite interesting music this way,.

Psionic Kludge – update 8-24

Work continues,. slowly. It is summer time and it is waning quickly,. so we gotta take the sun while it is shining. Hence the lack or discernible progress, on game development.
Lots getting done actually, in the brief bits of sporadic work, only not easy to comment or show progress on systems that are still being organically devised.

Gfycat adds this:

Found an old Compaq Evo p4 desktop system (mono-core) headed to the dump,. rescued it, and installed Jeskola Buzz, the old XP version I know and lov. Nice to have that back for sound design and music production.
Also a Casio CZ-3000,. headed to the same fate, was rescued as well,. for future sound experiments. (not yet in my possession, being held elsewhere)

Found and installed Open Broadcaster Software today https://obsproject.com/ this will make videos easier to produce and we should see more here, including development logs, random experiments, and suchlike.

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Psionic Kludge – second video release,. . the seeds of scene 2 :: palenque are shown here. Not much to see yet, however the transition is working nicely.

Psionic Kludge :: screen
Psionic Kludge :: screen2